![]() ![]() And I LOVED that I could tweak and modify all aspects of my weapon. DRG took quite a long time for me to acquire all the overclocks but I ENJOYED the process (mostly). No one (literally I haven’t heard a single person say this) has said they don’t want ANY grind. ![]() So the progression system needs to be as “fun” as possible. Therefore, anything “unfun” is antithetical to the primary function and purpose of that goal, the reason people buy this product. Very few serve any other purpose (education for example). Because, primarily what is a video game? It’s function is merely to entertain and to have fun. It’s more about getting the timing and pacing of that progression correct, and ensuring players feel their time is rewarded along the way. There is no disagreement about “earning” things. We do not have a disagreement on definition of progression but lets be clear on something about this specifically. befour you say that sounds crazy know i played nearly as many hours on MMOs and single player games as I did shooters. Im looking at it as “progression” as in you want these weapons for a reason right? the content is in part about earning the content. ![]() INTRODUCTION Welcome to this dev blog, regardless of whether you’re new to our games, a hardened Vermintide veteran, a passionate Warhammer 40,000 fan, or one of those wonderful gamers running around headshotting since before you figured out who you. We even infused all those details into the progression system, allowing players to tailor the weapon handling through a mixer-board-like stat system that makes your gun unique.” – 11 Jun 22 Warhammer 40,000: Darktide - Dev Blog: Hybrid Combat - Steam News Or by letting the players adjust the weapon’s various stats, as written in a blog from June 2022. Instead of having various “Marks” of a lasgun this seemed more like “take a base lasgun then add a sight, add shorter barrel for faster fire rate, pick a stock for stability vs movement, etc…įlashlights seemed like an important part of the crafting system too given certain map modifiers like the blackout one. In this video, veteran with a lasgun that has a flashlight and regular iron sights rather than the red dot sights all of the lasguns have. Then again that might also be due to my prefference for the fantasy setting and the fact that not every map is metal or sand but that’s a problem I knew DT was going to have from it’s inception. I mean I’m still discovering new things about VT2s maps I’ve played on for 1500h and I’m not bored of them. If we were chasing “self improvement” instead, the lower count of maps wouldn’t be as badly felt. “DT has no content” this is a byproduct of what we are chasing… since we are chasing gear through gathering mats in missions, we get tired of having to do that when we play. Could you imagine what modders could create if given the same freedom as in L4D2? Also: what’s wrong with modders making new content and that keeping the game alive? I’d much prefer that over modders being relegated to the “QOL-department” for DT. This also ignores entirely that you can PvP in L4D2 which adds infinte replayability since it was balanced so incredibly well. by that logic, L4D has far less weapons and a few less maps then DT currently has, and yet ppl say DT “has no content” ![]() Like thos games have a hook its jsut mods, not dev content. ![]()
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